Technical Game Designer
SOFTGAMES
March 2026 – Present·Berlin, Germany
Task-force role across game teams on titles played by millions globally, including Bubble Shooter Pro and Solitaire Home Story, with tooling adopted by Solitaire Tripeaks and Solitaire Farm Seasons.
- Built an AI-driven level editor and generator that at least doubled productivity for level generation, refinement, and remakes.
- Created narrative and localization automation integrated into games, reducing a week-long manual workload to a single day.
- Developed AI-powered level balancing that analyzes performance data and suggests fixes for underperforming levels.
- Established tool infrastructure: standardized repositories, cloud environments, and MCP servers with role-based permissions.
- Consulted teams on adopting AI-assisted development and maintaining AI-driven software long term.
Unity · TypeScript · AI Tooling · MCP · Level Design Tools